/ LICENSING

License the crowd.

Every pack is sold under a clean usage license. No royalties on downstream products, no per-call billing — pay per pack, per year, per scope.

Indie

$0/ pack · evaluation

Single seat, non-commercial. Watermarked tensors. Perfect for prototyping.

  • ·1 developer seat
  • ·Watermarked stream
  • ·Community support
  • ·No production use

Studio

from $890/ pack · annual

Production-ready license per pack. Up to 10 seats and one shipped product.

  • ·Up to 10 seats
  • ·1 shipped product
  • ·Email support
  • ·Quarterly pack refresh

Enterprise

Customfleet · global

Unlimited seats, multi-product, on-prem cache, custom packs sourced to spec.

  • ·Unlimited seats
  • ·Custom pack sourcing
  • ·On-prem inference
  • ·Dedicated SLA

Common questions

Can I ship a pack in a commercial game?+

Yes, under Studio or Enterprise. One pack covers one shipped title.

Are crowd participants compensated?+

Every contributor receives a share of pack revenue, tracked on-chain.

Do you offer offline / on-prem packs?+

Enterprise tier ships signed tensors that run without network access.